Skip to main content

Requirement-to-Evaluation Alignment

This page briefly reviews how our coursework connects requirements, design goals, prototype features, and evaluation tasks.

R1
User Need

Students and visitors need a tangible reason to move through campus instead of only reading static information.

Design Goal

DG1: Turn campus movement into active exploration.

Design Decision

Stylized narrative map, clue-based route, physical NFC-style check-in.

System Feature

SF1: Treasure hunt map, clue drawer, NFC simulation, location unlock state.

Prototype Evidence

High-fi React prototype: interactive pins, unlock modal, collection progress.

Evaluation Evidence

T1 tested clue readability and pin discovery; T2 tested NFC unlock discoverability.

R2
User Need

Users need memorable moments that make campus exploration emotionally engaging and shareable.

Design Goal

DG2: Create memorable and shareable campus moments.

Design Decision

AR companion appears after location unlock and connects the real place with a playful mascot.

System Feature

SF2: AR camera entry, 3D mascot model, photo-oriented interaction flow.

Prototype Evidence

High-fi prototype: AR launch path and 3D mascot preview for unlocked places.

Evaluation Evidence

T3 measured AR activation, compatibility, latency, and model loading success.

R3
User Need

Users need visible progression so the experience does not end after one successful check-in.

Design Goal

DG3: Sustain motivation through visible progression.

Design Decision

Passport-style stamp collection with achievement tiers and post-collection rewards.

System Feature

SF3: Digital collection board, badge state, reward animations, avatar dressing.

Prototype Evidence

High-fi prototype: collection gallery and 3D dressing room preview.

Evaluation Evidence

T5 tested accessory selection, 3D manipulation, gesture conflicts, and render performance.

R4
User Need

Users need a way to connect their individual exploration with the wider campus community.

Design Goal

DG4: Connect individual exploration to community presence.

Design Decision

Geo-locked message wall attached to unlocked landmarks with anti-spoiler constraints.

System Feature

SF4: Location-bound posting, wall feed, likes, Campass Credit reward loop.

Prototype Evidence

High-fi prototype: message wall, location tag binding, social feedback loop.

Evaluation Evidence

T4 tested post creation, automatic location binding, and blocked empty submissions.

How to Read This Matrix

  • R1-R4 are the core user requirements defined in the Requirements List.
  • DG1-DG4 translate those requirements into design goals.
  • SF1-SF4 identify the system features that operationalize each goal.
  • Prototype Evidence points to what users can actually interact with in the high-fidelity prototype.
  • Evaluation Evidence shows which usability tasks tested whether the requirement was met.

Portfolio-Level Mapping

RequirementDesign GoalMain Design SectionPrototype SectionEvaluation Task
R1 Tangible Check-inDG1 Active explorationMap paradigm and clue-based navigationTreasure hunt map and NFC unlockT1, T2
R2 AR CompanionDG2 Memorable sharingAR companion and mascot interactionAR camera and 3D mascotT3
R3 Stamp CollectionDG3 Sustained motivationPost-collection retention loopCollection board and dressing roomT5
R4 Message WallDG4 Community presenceMaster-detail wall and anti-spoiler loopLocation-bound message wallT4